Dylan Carroll | |||||||
Dylan Carroll |
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Perlin NoiseMarch 2019I became interested in noise generation because I saw it being applied in procedural terrain and textures of the games that I played and was curious about how it worked. After researching the Perlin noise algorithm, I wrote an implementation of the algorithm in Python to understand it further. The visuals are rendered using a python library called Pygame. The render below is a 500x500 grid of 1 octave of Perlin noise. |